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*Rules Summary:
1. Two Heat
Races at 5%
2.
Feature length to be 20%
3. Caution flags will be used
4. Full hardcore mode including forced cockpit will be
used.
5. No cheating. Violators will be ejected from the
league.
6. Any admin(s) that get knocked out of the race are
REQUIRED to stick around and
help admin the remainder of the event to keep tabs on
racing incidents, etc.
*Terms and their definitions:
-"Pit roll-thru" Means a driver is
required to come down pit road to serve a
penalty, but does NOT have to stop at pit stall.
-"stop and go" Means a driver is to stop and pit in
their pit box to serve a
penalty.
-"Chop blocking" Means a driver dives to the inside to
intentionally block a
faster driver, almost "chopping the nose" off the front
fender.
*Resetting/restarts:
1. All drivers
must be on time for the start of the race. There will be
no restarts
for a late driver.
2. If a wreck occurs that involves 5 or more cars due to
server warp, or other
reason that is out of drivers' control within the first
3 laps of the race, admin
may restart race.
3. There will be NO RESTARTS due to driver error alone.
4. Admin may restart race if it is obvious the server
has a problem. If a server
crashes or becomes un-raceable, the race will end as a
rain-out and be postponed
until the next open Saturday.
*Pace Laps,
Cautions, and Restarts:
1. When the
yellow flag waves, DO NOT slam on the brakes, coast and
slow gradually. If wreck occurs because of a driver
carelessly slamming brakes, the offending driver will
receive a warning.
2. There will be NO "Lucky Dog" rule.
3. Leaders MAY
allow, but are not required to let lapped cars have
their lap back SAFELY! Lapped cars MUST petition leader
for permission to get lap back. All that must be said is
(lap).
4.
There will be racing to the yellow with 5 or less laps
to go in the Feature only!
5. Drivers are allowed to pass before the start finish
line on the OUTSIDE ONLY
after the drop of the green flag, if the driver ahead is
too slow in restarting.
6. Leader must stay no more than
0.3
seconds behind the pace car, and the rest of
the field must maintain same distance,
0.3
seconds, from car in front.
( 10 point
reduction)
7. All cars
are now REQUIRED to stagger on pace laps till the 1 to
go has been given. The leader will choose either high or
low and all cars stagger back from there till the end of
the line. ie: Leader chooses high, 2nd car goes low, 3rd
car goes high etc. All cars are to resume single file or
double file with lapped cars when the 1 to go is given.
8. Leader must maintain same pace speed as pace car,
even after pace car ducks to
pit road until the green waves. No driver is allowed to
"jump" before the green flag waves. Jumping the start
will either be penalized by the game, or by the admin.
No
speeding up or slowing down! (First time is a warning,
any other occurrences result in a stop and go penalty!)
*Pit Stops:
1. There will be
NO pitting, UNLESS you are involved in a wreck or a
spin, and have damage or a tire down, or that there will
not be enough fuel to complete the race. All violators
will be penalized 1 lap per incident. If a driver is
multiple laps down, or it will not effect positional
standings, that driver will be penalized
Championship points. If it occurs more than once in the
same race then it will be up to the Admin's discretion
on penalty.
2. If you
spin or are involved in an accident and the yellow does
not come out, you will be allowed to pit on the ensuing
caution. If you choose not to, you have given up your
right to repair damage and receive new tires. This does
NOT include bouncing off the wall.
3.
There now will be a competition yellow thrown at the
halfway point. This is to ensure that cars that have not
spun or been involved in a wreck, have the right to have
fresh tires like those involved in a spin or wreck. You
do not have to take tires if you choose, but you MUST
pit and come to a complete stop.
4.
When entering pits, cars are to stay on the far right
side of pit road, near
the grass until turning into his/her pit stall. This
rule is in effect for all
tracks except Watkins Glen, where cars are required to
stay on the far left side
of pit road (Warning first, Admin's discretion
thereafter). You can use part of
the pit stall before your own if it is clear to do so.
You may not use more than
one pit stall to get to your own.
5. When exiting the pits, cars are to exit their pit box
and go to the far right
side of pit road, as long as the lane is clear (Warning)
6. When exiting the pits with another car to the outside
of you, a driver is not
allowed to force the outside car over the yellow line,
or into the grass.
7. When approaching pit road, a driver is not allowed to
slow down the cars behind
them, then speed up again to get an advantage on the
field before entering the
pit road speed zone. Cars are to maintain pace car speed
until entering pit road.
8. If a track has access roads to pit road, drivers MUST
use them unless the Admin
says otherwise.
*Racing Format:
1. There will be
a 5% Dash race run at all events except Super Speedway
and Road Course venues. The Dash consists of the top 4
Qualifiers.
2. There will be
two 5% heat races.
3. There will be
a 5% consolation race to determine the last 2 positions
in the feature, if we have more then 20 drivers in
attendance.
4. The feature
race will be 20% or as close to a 100 laps or a 100
miles as we can get. The Feature race is run with
yellows on.
*Qualifying:
1. All
Drivers will attempt to put forth their 2 best laps to
make the Dash. Any driver that runs 2 or more laps as
the LEADER by more than .400 or 4/10's faster than their
Qualifying time in their heat, will receive a black flag
for "BREAKING OUT" of their qualifying time. This will
result in no points for the heat and no qualifying time
,and the said driver will start the feature from the
rear of the field. Also, laps ran while battling for the
lead will not count.
2.
This rule will NOT be in effect at Super Speedways, Road
Courses and drafting Speedways. This rule WILL be in
effect at ALL Short Tracks as well as non drafting
Speedways.
3. The
"BREAKOUT" rule does NOT apply to Dash Cars.
*Racing:
1. Anything viewed as aggressive driving during heat
races or dashes will result in a black flag! In the
feature, it will be up to administrator's discretion,
and MAY or May Not result in a points deduction. So stay
clean.
2. If a driver
has a protest, that driver MUST provide THEIR replay
clip of the incident with the entire lap of the
incident. Any protest MUST be made within 24 hrs of the
newsletter. Any protest that is lost will result in a 10
point reduction. If the admin's agree that an error has
occurred, they will do everything in their power to
rectify the situation.
3. All
penalties set by administrators after protest appeals
are final.
4. Cars that are damaged or off the pace must
maintain their line
when faster
cars are closing in.
Those that
cause a wreck or damage leader pack cars, will receive a
25 point reduction
5. There will be NO retaliation, wrecking or intentional
wrecking of any kind. This
WILL result in a 1 race suspension, and a loss of points
for the event in which
the intentional wreck occurred.
6. During green flag conditions, please keep chat on
both Teamspeak and text to a
minimum. Notifying drivers of intentions to pit or exit
pit, however, is encouraged.
7. If a driver warps during a race, and at least 3
drivers bring this to attention,
the driver will be asked to go to the back of the pack
and stay there, or stay on the
high groove until the connection problem clears. Not
doing so will result in a loss of
championship points for the race.
If you fall out
due to your connection, you are allowed to reconnect 1
time. If you fall out again, then your night is done.
(this is not just directed at 56k'rs, this goes for all
connections!)
8. If you are
more than 4 laps down. DO NOT line up on the inside
line. Roll through the pits when it's open to the lead
lap cars. You will get an end of the longest line
penalty or roll through when it's open to you, and make
sure you are at the back by the time the green drops. (
Penalty will be at Admin's discretion depending on the
severity of the infraction!)
9. Do NOT argue with an Admin over a judgment made.
Questions can be raised after the event is over and all
complaints to be forwarded to the Admin and will be
evaluated.
10. Blocking..
A. Super speedways: Hugging the low line IS allowed,
but if another car or line of cars gets a considerable
run, the car in front is NOT allowed to "chop-block"
which would force a car or line of cars behind to
dramatically jump out of the gas or hit brake. On
straight-aways, if there are MORE than 2 laps to go in
the event, if a car
behind has closed the gap and it is obvious it is a
faster car, the front car is not allowed to throw a
block to stop or slowdown his momentum.
*Drivers
Meeting:
1. Drivers
meeting is mandatory.
2. If you know
you will be late due to work, or you just need a few
extra minutes, please let the admin know at least 1 hr
before meeting time which is 8:20 pm est.
3. Ventrilo is
required for you to be considered present for the
drivers meeting. NO EXCEPTIONS!
4.If you are not
present for the drivers meeting, you will not race any
dashes or heats. You will still be able to run the
feature.
5. If you miss
the meeting and the dash, then you do not race that
night. (It is not fair to all that showed up on time,
for late drivers to show up and race!)
*Rules Not
Covered Above:
1. Any rules not
covered above that become an issue, will either be dealt
with by
the sim itself, or by the judgment of the Admin's.
2. Protests are to be discussed after the event is over,
but within 24 hrs of the conclusion of the race.
3. Abusive flaming of any other driver or admin in the
RIT League or S.N.T.R. could result in an ejection or 1
race suspension.
i
4. If a troublesome driver continues to violate common
rules following a probation
or suspension, Admins may use this as grounds for
ejection from the league.
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